PRIMARY
Plasma: The default weapon
in all ships.
Pulse: Fires broud blasts
of energy.
Laser: Fires quick, powerful
blasts of light.
Lightning Ball: Fires
a ball of electricity that damages nearby opponents.

TORPEDOES
Contact: Damages any opponent
upon contact.
Heatseeker: Locks onto
opponents and pursues them for a short distance.
Area Effect: Detonates
when it is near an opponent, damaging any ship in the area.
Arclight:
Locks onto opponents, damaging any ship in the area when it detonates.
MINES
Contact: Damages any opponent
that runs into it.
Proximity: Damages any
opponent that comes near.
Magnetic: A mine that
is attracted to opponents in the area.
Cluster: A group of small
mines that are attracted to opponents in the area.

SPECIAL
WEAPON
The Praxis Bomb: when
dropped this will destroy everything within a sector size radius and
it is centered from where it was first dropped.
