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Interactive Guide

PRIMARY
Plasma: The default weapon in all ships.
Pulse: Fires broud blasts of energy.
Laser: Fires quick, powerful blasts of light.
Lightning Ball: Fires a ball of electricity that damages nearby opponents.

TORPEDOES
Contact: Damages any opponent upon contact.
Heatseeker: Locks onto opponents and pursues them for a short distance.
Area Effect: Detonates when it is near an opponent, damaging any ship in the area.

Arclight: Locks onto opponents, damaging any ship in the area when it detonates.

MINES
Contact: Damages any opponent that runs into it.
Proximity: Damages any opponent that comes near.
Magnetic: A mine that is attracted to opponents in the area.
Cluster: A group of small mines that are attracted to opponents in the area.

 

SPECIAL WEAPON
The Praxis Bomb: when dropped this will destroy everything within a sector size radius and it is centered from where it was first dropped.

   
   
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